3/25/2023 0 Comments The playroom ps4 trophiesTo unlock this trophy you must avoid feeding him red fish. Talk to the foreman and he’ll challenge you to feed the idol fish. Then he asks you to meet him at the pond so do some backtracking to the starting area. Simply hop on each of the corner stones one time and the puzzle will be complete (you can reset the puzzle by talking to the foreman again if you mess up). In that side area is a foreman who gives you a challenge – he wants you to hop on some jumping pads and turn them all yellow. With the underwater ability you can dive down the pond at the start of the Idol Springs to find a hidden side area. Before you can do this, you must first pay gems to the “Moneybags” character to learn how to swim underwater (Moneybags is found in the Summer Forest world). This takes place in the Idol Springs level of the Summer Forest World. World: Summer Forest / Level: Idol Springs Once you’ve completed Hunter’s challenge, he’ll reward you with an orb and the trophy will unlock. Talk to him and he’ll guide you through some basic mechanics of the game, such as jumping, charging, and jumping + gliding. When you reach the main hub with the portals to Idol Springs and Colossus, you can see Hunter waiting for you on top of a ledge. After reuniting with Elora and Hunter, you will start exploring this beautiful Home World. Once you’ve lit all the lamps, Kanga will give you an orb and the trophy will unlock. If you don’t miss any lamp, you’ll easily do this within the 15 seconds time limit. Then step through the purple power-up gate, fly around the area and flame each lamp. Once you’ve activated the gate, talk to “Kanga the Gemcutter” who gives you the challenge to light all 6 lamps. First, you need to farm 10 kills in this level to activate the power-up gate in the area with the rotunda. Once you reach the final area (before exiting the level turn left), you will need to reactivate the central rotunda with a big blue gem on top by flaming the 6 surrounding gem lamps. This takes place in the very first level, Glimmer. No trophy is related to that and unlocking them just awards you with concept art sketches. As you play, you don’t need to worry about unlocking skill points. Sparx will point at any direction where there are some gems left to collect. If you don’t have all gems by the time you reach a level’s exit portal, make sure to use Sparx’s gem finder skill which is available from the get-go by pressing. The Guidebook (Options > Guidebook) does a great job at keeping track of what’s been collected and what’s been left behind. Since Spyro is primarily a collectathon, the game will tell you when you have completed the level 100%. If you miss something, you can always revisit the Home Worlds and levels at any point. For the Platinum you need all gems, talismans, and orbs in the game. You can’t do all of them immediately anyway as some of them require special skills that you will learn from Moneybags (“for a small fee”) as you play through the game. Nothing is missable and you can always revisit everything after. Orbs are needed to unlock doors and levels in the game. In each Home World and level you also need to collect orbs (through challenges or found in the wild). Completing each level will award you with talismans that are needed to fight bosses. As you play through each Home World (Summer Forest, Autumn Plains, and Winter Tundra) and their respective levels, collect as many gems as you can (the more you collect, the better for when you will have to pay Moneybags).
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